
LA CUENTA POR FAVOR
Student Shortfilm UDEM , 2017
Director: Fabs Castellanos & Diego Reyna
Producción: Mariana Urbina Cantu
College: Universidad de Monterrey (UDEM)
Release Date: December , 2017
Role: Producer, Indoor Concept Art, Indoor & props 3d model, Indoor textures & rigging, Takashi textures, Water simulation, animation and sound editing.
Ubicación: San Pedro Garza García, N.L., MX
Genre: 3D Animation
Production Type: Student Shortfilm
Synopsis: Living in a different country without being able to speak a language other than yours is really difficult. That is what Pablo is going to experience while he is in Japan. But be careful Pablo, you can ask for problems.
Description: ¡La Cuenta, Por Favor!(2017) is a student shortfilm, created as a Final Project for a College course aimed to produce a 3D Animated Shortfilm. This was my very first 3D Project. Team made up by Diego Reyna, Fabs Castellanos, Mariana Urbina Cantu, Alexis Vázquez, Paola Acevedo & Santiago Anza.
3D GENERALIST CASE STUDY
⚠️This case study is intended for demonstration purposes only and is not intended for commercial use. All rights to the original content belong to the UDEM, Mariana Urbina Cantu, Diego Reyna, Fabs Castellanos, Alexis Vázquez, Paola Acevedo & Santiago Anza.
OVERVIEW
Outcome, Tools & Techniques:
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Results & impact: Delivered a highly detailed restaurant interior model and texturing, key to conveying realism and atmosphere in the scenes; Produced fully optimized props and 3D environments, ready for animation and final rendering; Integrated high-quality water simulations naturally into the indoor environment, elevating the overall visual quality ; Successfully completed most of the final animation, enhancing the narrative impact and providing a cohesive and engaging visual experience ; Edited soundtracks that matched the pacing and mood of each animated sequence ; Contributed directly to the visual and narrative quality of the project, improving its presentation for clients and audiences; Increased team productivity and reduced rework through organized production processes and effective communication.
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Software: Photoshop, Autodesk Maya, Renderman, After effects, Protools, Shotgun (now shotgrid), Google tools
- Techniques: Pipeline management, Concept art, look dev. , Hard surface 3d Models, Geometry optimization, UV Mapping, Texturing, Rigging (blendshapes & skinning), Blocking, Animation, Sync and sound design, digital compositing.
KEY RESPONSABILITIES
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Coordinate and oversee the overall production of the project, from planning to final delivery, ensuring deadlines and quality standards were met.
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Develop indoor concept art, defining atmosphere, & visual consistency aligned with the project’s narrative.
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Model in 3D the interior of a restaurant and various props, ensuring technical accuracy, high detail, and optimization for production workflows.
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Create realistic, functional textures for interiors, props, and key characters (Takashi textures), ensuring seamless integration with rigging and animation.
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Perform facial rigging and fixes for characters, and indoor elements to enable proper interaction within animated scenes.
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Develop realistic water simulations to enhance the atmosphere and visual richness of indoor environments.
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Execute most of the final animation, ensuring fluidity, expressiveness, and alignment with the artistic vision.
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Edit sound to strengthen the visual narrative, ensuring synchronization, quality, and immersive audio ambiance.
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Collaborate closely with other artists and departments, maintaining clear and effective communication to ensure visual and technical consistency throughout production.
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Coordinate the rendering process, managing render setups, passes, and delivery deadlines.
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Perform render troubleshooting, addressing technical issues related to lighting, shading, and render errors to ensure high-quality outputs.
PROJECT BREAKDOWN
MOOD BOARD | REFERENCES
Soba Osame | Mio Kojima | Hirasansou | Sagano| Otome Sushi



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CONCEPT ART
Software: Adobe Photoshop

RESTAURANT INTERIOR & PROPS 3D MODELS
Software: Autodesk Maya



RIGGING
Software: Autodesk Maya

Role: Takashi Facial Rig

Role: Takashi character skinning assistance

Role: Pablo character skinning assistance

Role: Yuna character skinning assistance
SHADING & TEXTURES
Software: Renderman & Mudbox






ANIMATION
Software: Autodesk Maya
Characters and objects animation by Mariana Urbina Cantu
During the Shorfilm, I worked in around the 45% of the Final Animation
WATER SIMULATION
Software: Autodesk Maya