
HOUSE OF THE DRAGON, SEASON 1
HBO Entertainment, 2022
Creators: George R.R. Martin & Ryan Condal.
Production: GRRM, Bastard Sword, 1:26 Pictures & HBO.
Release Date: August 21, 2022.
Starring: Emma D'Arcy, Matt Smith,Olivia Cooke, Paddy Considine, Rhys Ifans, etc.
Role: VFX Lighting Artist
Company: MPC | Technicolor Creative Studios
Location: Montreal, Quebéc, Canadá
Production Type: Serial Drama.
Genre: Action, Adventure, Fantasy
Synopsis: An internal succession war within House Targaryen at the height of its power, 172 years before the birth of Daenerys Targaryen (IMDb, 2022).
Available: HBO Max | Crave TV
STILL IMAGES FROM SOME OF MY VFX SHOTS

LIGHTING CASE STUDY
⚠️This case study is intended for demonstration purposes only and is not intended for commercial use. All rights to the original content belong to GRRM, Bastard Sword, 1:26 Pictures & HBO. Full credit goes to my main contractor/studio for the opportunity and supervision during the project.
KEY RESPONSABILITIES
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Designed and created custom light rigs for characters & set extension.
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Followed lighting direction provided by my Key Artists.
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Assisted with rotoscoping tasks for shot preparation.
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Worked with shadows to create depth and realism.
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Navigated and studied previous shots to match key shots.
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Management of volumetric light setups.
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Worked closely with CG Supervisor and the Lighting Lead to create compelling lighting solutions.
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Adjusted AOVS, lighting rigs, effects, and shading to match live action plates.
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Optimized lighting setups and scenes.
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Created basic slapcomps for first shot preview.
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Communicated constantly with other departments about schedules and deadlines and work to these efficiently.
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Rendered shots. Creating efficient rendering setups in order to optimize render farm usage.
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Troubleshooted and resolved technical lighting challenges to maintain production efficiency.
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Maintained a high level of detail and realism while meeting production deadlines.Take direction and iterate based on feedback while maintaining artistic quality.
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Balanced artistic process while taking care of the technical side of every shot.
- Communicated with production on a regular basis and provide aesthetic feedback when required.
Outcome, Tools & Techniques:
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Results & impact: Reduced average render time per shot by 10-15% & ensured on-time delivery.
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Software: Katana,Renderman,Nuke
- Techniques: HDRI, lighting design, light matching, shadow blockers, basic slapcomp, render optimization, render debugging, etc.







